Karen Finkel
Concept and Technical Artist

3D Modeling
Creating stylized and realistic assets optimized for both quality and in-engine performance.
About me
My name is Karen Finkel
I’m a Concept and Technical Artist with experience in game development, art direction, and engine integration. Skilled in both Unity and Unreal Engine, I combine creative design with technical problem-solving to bring ideas from concept to fully functional in-engine results.
My background includes concept art, environment and prop design, UI/HUD creation, and 3D modeling using Maya, ZBrush, 3ds Max, Character Creator 5, and Substance Painter. I build and implement Blueprint systems, animation logic, and interactive gameplay features that ensure art and functionality work seamlessly together. I also integrate AI tools into my workflow as supportive instruments for ideation, iteration, and production efficiency, enhancing creativity rather than replacing it.
I’m known for being adaptable across disciplines, integrating artistic and technical knowledge to achieve the most effective and creative results in every project.


