3D Modeling
I create both high-poly and low-poly models, fully textured and ready for real-time use or cinematic rendering.
I am knowable in the softwares and programs shown below.
I’m familiar with every aspect of the pipeline: sculpting, retopology, UV mapping, baking, texturing, and creating materials.
I know how to model from concept sheets (including my own), and I understand how to build with purpose - optimizing for animation, gameplay, or rendering for static models.
Scroll to explore models, textures, and sculpted assets.
Autodesk Maya
Autodesk 3D Max
ZBrush
Character Creator
MetaTailor
Substance Painter
Meshy AI
Tripo AI
Mouse Toy
A 3D model generated with Meshy AI, an AI tool that created both the model and its textures from an image.
Featured in the game "Flichi Unleashed"
Cat Wall Climber
A 3D model generated with Meshy AI, an AI tool that created both the model and its textures from an image.
Featured in the game "Flichi Unleashed"
Fish-Shaped Treat
A 3D model generated with Meshy AI, an AI tool that created both the model and its textures from an image.
Featured in the game "Flichi Unleashed"