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3D Modeling

I create both high-poly and low-poly models, fully textured and ready for real-time use or cinematic rendering.


I am knowable in the softwares and programs shown below. 

I’m familiar with every aspect of the pipeline: sculpting, retopology, UV mapping, baking, texturing, and creating materials.


I know how to model from concept sheets (including my own), and I understand how to build with purpose - optimizing for animation, gameplay, or rendering for static models.

Scroll to explore models, textures, and sculpted assets.

autodesk maya logo

Autodesk Maya

autodesk 3d max logo

Autodesk 3D Max

zbrush logo

ZBrush

character creator logo

Character Creator

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MetaTailor

substance painter logo

Substance Painter

meshy ai logo

Meshy AI

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Tripo AI

Mouse Toy

A 3D model generated with Meshy AI, an AI tool that created both the model and its textures from an image.

Featured in the game "Flichi Unleashed"

Cat Wall Climber

A 3D model generated with Meshy AI, an AI tool that created both the model and its textures from an image.

Featured in the game "Flichi Unleashed"

Fish-Shaped Treat

A 3D model generated with Meshy AI, an AI tool that created both the model and its textures from an image.

Featured in the game "Flichi Unleashed"

© 2025 All Rights Reserved to Karen Finkel

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